HackerTube / Video

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

GDC Festival of Gaming

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.

HN treats it as the definitive practical talk on rollback networking in a shipped AAA fighting game.

6 Hacker News mentions · 2020–2025

Topics

Watch on YouTube

Explore more videos