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The Early Days of id Software

GDC Festival of Gaming

The Early Days of id Software

John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game bootable.

Strongly recommended as an inspiring hour on how id worked, often linked in programming-practice threads.

4 Hacker News mentions · 2017–2023

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