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Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

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Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.

HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.

4 Hacker News mentions · 2024–2025

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