HackerTube / Video
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons

A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.
4 Hacker News mentions · 2024–2025