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Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
Better Software Conference

Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
HN points to it as a practical example of solving a tricky multithreading problem, including using a spinlock to speed up a real-time physics solver.
3 Hacker News mentions · 2025–2026