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Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

GameSpot

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.

HN cites it for the story of how Pitfall's levels are generated procedurally from a seeded counter, within 4K of ROM.

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