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Classic Game Postmortem: Fallout

GDC Festival of Gaming

Classic Game Postmortem: Fallout

Timothy Cain's 2012 GDC postmortem of the original Fallout, covering how he helped build the game and set the template for open-world RPGs. He talks through production, design and programming decisions.

Held up as an exemplary GDC postmortem and a first-hand account for fans of the original Fallout.

3 Hacker News mentions · 2018–2025

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