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How "oldschool" graphics worked Part 1 - Commodore and Nintendo

The 8-Bit Guy

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.

Recommended as a clear, approachable explanation of how retro graphics hardware actually worked.

5 Hacker News mentions · 2015–2019

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