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RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

GDC Festival of Gaming

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.

Recommended as an accessible talk on emergent narrative and on how RimWorld was designed, and cited in threads on simulation games.

9 Hacker News mentions · 2020–2026

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