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'Diablo': A Classic Game Postmortem
GDC Festival of Gaming

David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
Frequently recommended whenever Diablo or its origins come up, for its candid account of the human side of game development.
14 Hacker News mentions · 2018–2023