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CppCon 2014: Mike Acton "Data-Oriented Design and C++"
CppCon

Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
It is the go-to talk HN points to for data-oriented design and hardware-aware performance thinking, despite Acton's blunt style.
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