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Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
Retro Game Mechanics Explained

Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Cited as the go-to demonstration of how hard and clever Atari 2600 graphics programming was.
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