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The Skinner Box - How Games Condition People to Play More - Extra Credits

Extra Credits

The Skinner Box - How Games Condition People to Play More - Extra Credits

An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.

HN points to it as a short source on operant conditioning in games, loot boxes and engagement loops, with design alternatives.

5 Hacker News mentions · 2015–2019

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