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HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket

HandmadeCon 2016 - History of Software Texture Mapping in Games

A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.

HN recommends it for first-hand accounts of how early 3D games like Doom worked within tight hardware limits.

5 Hacker News mentions · 2021–2022

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