Design, Graphics & Visual Media
Computer graphics & rendering
Computer graphics: ray tracing, path tracing, shaders, GPU rendering, real-time graphics, SIGGRAPH, procedural generation, simulation, volumetric displays, physics-based rendering.
Recommended videos
- The Beauty of Bézier Curves
- The Continuity of Splines
- elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
- Painting a Character with Maths
- The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)
- A Deep Dive into Nanite Virtualized Geometry
- Siggraph2019 Geometric Algebra
- I painted a Landscape with Mathematics
- Elevated by RGBA and TBC
- Creating a Doom-style 3D engine in C
- Coding Adventure: Ant and Slime Simulations
- Alex Evans at Umbra Ignite 2015: Learning From Failure
- Ivan Sutherland Sketchpad Demo 1963
- World Building in Blender - Ian Hubert
- EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
- [JSConfUS 2013] Steven Wittens: Making WebGL Dance
- Computer Color is Broken
- GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine
- The real story behind Wayland and X
- fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
- Marc Levoy - Lectures on Digital Photography - Lecture 1 (21mar16).mp4
- .kkrieger - The FPS Game in 96KB (Full Gameplay)
- ASCII fluid dynamics -- IOCCC2012 endoh1.c
- Simulating an Entire Car Engine (yes, it makes noise)