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Zach Oakes - Making Games at Runtime with Clojure

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Zach Oakes - Making Games at Runtime with Clojure

Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.

Recommended as a great talk on live, functional-style game programming.

3 Hacker News mentions · 2015–2017

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