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Destiny's Multithreaded Rendering Architecture
GDC Festival of Gaming

A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
HN commenters cite it as the go-to talk on a job-system-based multithreaded game engine architecture.
3 Hacker News mentions · 2015–2020