HackerTube / Video
Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming

GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.
4 Hacker News mentions · 2019–2022