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Jonathan Blow: Game design: the medium is the message

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Jonathan Blow: Game design: the medium is the message

Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.

HN cites it repeatedly in debates about in-app purchases and monetization corrupting games.

7 Hacker News mentions · 2013–2020

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