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How to Survive in Gamedev for Eleven Years Without a Hit

GDC Festival of Gaming

How to Survive in Gamedev for Eleven Years Without a Hit

Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.

Recommended in indie and solo game development threads as a grounded account of making a living in games.

4 Hacker News mentions · 2017–2024

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