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Sid Meier's Psychology of Game Design

GDC Festival of Gaming

Sid Meier's Psychology of Game Design

Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.

HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.

4 Hacker News mentions · 2016–2019

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