HackerTube / Video
How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert

James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Pointed to as an impressive technical N64 homebrew demo showing unexpectedly high-res textures.
4 Hacker News mentions · 2023–2026