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IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
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Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
HN points to it for insight into how the Caves of Qud developer thinks about game engines.
3 Hacker News mentions · 2022–2024