HackerTube / Video
Crafting A Tiny Open World: A Short Hike Postmortem
GDC Festival of Gaming

Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
HN people cite it for solo-dev inspiration and for the rendering technique behind the game's look.
4 Hacker News mentions · 2020–2022