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Improving VR with NVIDIA’s Foveated Rendering

NVIDIA

Improving VR with NVIDIA’s Foveated Rendering

A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.

Used as a visual example of how foveated rendering can cut the GPU power needed for VR.

4 Hacker News mentions · 2017–2019

Topics

  • VR, AR & spatial computing
  • Computer graphics & rendering

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