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MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits

An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
Cited in game-economy threads as a clear explanation of why vendor-sellable loot causes hyperinflation and how designers counter it.
4 Hacker News mentions · 2016–2020