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Pitfall: A Classic Game Postmortem

GDC Festival of Gaming

Pitfall: A Classic Game Postmortem

David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.

Recommended as an entertaining, technical look at squeezing a game into a tiny Atari 2600, told by the original developer.

3 Hacker News mentions · 2021–2024

Topics

  • Game history & retro gaming
  • Game programming & engines
  • Game design

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