HackerTube / Video
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming

A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
HN points to it as the definitive example of making 3D rendering look like 2D animation through cel shading, outlines, and framerate tricks.
4 Hacker News mentions · 2019–2025