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GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.

HN points to it as the definitive example of making 3D rendering look like 2D animation through cel shading, outlines, and framerate tricks.

4 Hacker News mentions · 2019–2025

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